In Adventure Land, King Agamis rules from his castle. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king.
Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.
Awful Fantasy Adventures is a quick-playing and "self-expanding" cooperative card game. While the game's core components offer an easy-to-learn and fast-pace co-op experience, the included "Adventure Packs" not only expand the game, but modify the rulebook itself.
In Cartaventuras, fantasy, humor and storytelling come together. In this game you will take the role of a novice adventurer who will try, as they progress through epic adventures, to defeat the Great Dragon and take its mythical treasure with them.
Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests.
Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
In MEKHANE, fate and gods tell a story involving the available characters, using the tale cards. The story is divided in rounds called chapters, and at the end of each chapter, fate decides which character will die based on how the story has developed.