1914: Serbien Muss Sterbien is a 2 player operational game that covers the initial campaigns fought at Serbia at the start of the WWI. The game uses the same set of rules than 1914: Offensive à Outrance and 1914: Twillight in the East.
Allenby's Blitzkrieg is a 2 player game on the last great horse cavalry campaign in history. The game covers the first 48 hours of the offensive launched by General Edmund Allenby's army on the 19th September 1918 in northern Palestine (now Israel).
An Attrition of Souls is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict.
Blue Max is a classic game of aerial combat over the trenches of the Great War. New graphics and updated rules to grasp in all simplicity a new kind of war, the air war.
Coronel & the Falkland Islands is a naval combat game about two battle fought by German East Asia fleet and the Royal Navy in the beginnings of WWI.
Death in trenches is a new updated edition of the classic strategic-level World War I wargame covering the entire war.
Death of an Army, Ypres 1914 is a brigade/regiment level simulation of the First Battle of Ypres. Players assume the roles of the commanders of the German and Allied troops as they desperately fight for this valuable position in the line.
Decisive Victory 1918 is a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne. Volume One: Soissons - is a stand alone game that covers the French 10th army sector.
East Prussian Carnage, is a boardgame covering the battle of Tannenberg and the Masurian Lakes in August 1914 between Germany and Russia.
Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918.
Gallipoli, 1915: Churchill's Greatest Gamble, realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.
Gorizia 1916, La sesta battaglia dell'Isonzo (the Isonzo sixth battle), is a low-medium complexity tactical game on the campaign conducted by the Italian forces against Austria, during August 1916.