Normandy: The Beginning of the End es un juego completo de la serie War Storm. Recrea los acontecimientos de esos días y permite a los jugadores reproducir la batallas más famosas del Día-D en las playas americanas a nivel táctico. Los jugadores toman el mando de las fuerzas aliadas o de las fuerzas del Eje (o pueden jugar en solitario) en las batallas tácticas de cada escenario.
41,95 € IVA incl.
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Fecha de disponibilidad:
|Máximo de Jugadores||2|
|Estilo de juego||Competitivo|
|Tiempo de Juego||Una tarde|
|Escala de juego||Táctico|
Normandy: The Beginning of the End, while utilizing "Paths to Hell" standard rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:
One A4 chart with many overlays including a whole beach making a large map. Normandy: The Beginning of the End has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions.
Based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit officers to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is platoon level with units.
Representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action.
Turns are divided into the following phases: Command Phase, Initiative Phase, Activation Phase and Marker Removal Phase
The game uses isomorphic mapboards, each of which are aligned to any edge of equal length on any other mopboard. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 metres.
4 Isomorphic Maps
5 sheets of Counters (3 of 5/8” and 2 of 3/4”)
1 Standard Rulebook
1 Exclusive Rulebook
7 Scenario Cards featuring 13 scenarios
3 Charts and Table Cards
2 Battalion Charts Cards
2 six-side dice x 2