La Guerra di Gradisca 1615-1617 Ampliar

La Guerra di Gradisca 1615-1617

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La Guerra di Gradisca 1615-1617 es una simulación de este antiguo conflicto que supuso la confrontación de dos potencias de la era en un contexto político y militar que anticipó el largo periodo de la Guerra de los Treinta años.

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Categoría Wargame clásico
Mecánica Area-and-Counter
Edad 14+
Máximo de Jugadores 2
Estilo de juego Competitivo
Tiempo de Juego Una tarde
Diseñador Nicola Contardi
Escala de juego Estratégico

In the early 17th century the Republic of Venice had predominance in the Adriatic Sea, which for centuries had been subject to its jurisdiction and called the Gulf of Venice, but the Archduke of Austria, a Habsburg who ruled with great autonomy Styria, Carinthia, Carniola, part of the Friuli and many other imperial possessions, did not miss a chance to challenge it. When the raids of the Uskoks, corsars of Catholic faith in service of the Habsburgs, from the Kvarner Gulf to the Venetian routes became more insistent, Venice reacted by triggering a long and bloody war on its eastern borders and in Istria with the idea of putting an end to the raids, defeat the Austrian challenge and to regain the fortress once founded and then lost, Gradisca. Saint Mark's lion roared still ...

The War of Gradisca 1615-1617 is a simulation game of that ancient conflict, which saw the confrontation of two powers of the era in a political and military context that anticipated the long period of the Thirty Years War.
The game mechanic allows activating units in an unpredictable sequence, enabling uncertainty about campaign outcomes and replayability. Cards introduce political and historical events and allow the development of custom strategies.

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