SNAFU Design es nuestro proyecto editorial de wargames y juegos históricos. El objetivo de la compañia es, por el momento, publicar juegos de pequeño formato (ziplock, mapas en A3 o A2, no más de 120 fichas) que cubran temas poco "wargameados". 

SNAFU Team es un club de wargames creado en 1992, siempre con sede cerca de Barcelona (en la comarca del Vallès). Tras utilizar locales en diferentes ciudades, en 2017 el club adquirió un local permanente en la ciudad de Sabadell y abrió una tienda orientada a los juegos de guerra (SNAFU Store). Con una experiencia de juego de más de 30 años, el sueño de crear y publicar nuestros propios juegos siempre ha estado en nuestra mente colectiva. En 2019 comenzamos el desarrollo de nuestro primer juego y así nació SNAFU Design.

So, what are our publishing aims? As we commented, in this first foray into the wargame publishing world, our aim is to publish small-footprint wargames, inspiring themes, heavily playtested and rundabout rules.

Entonces, ¿cuáles son nuestros objetivos editoriales? Como comentamos, en esta primera incursión en el mundo de la publicación de juegos de guerra, nuestro objetivo es publicar juegos de guerra pequeños, temas inspiradores, con reglas robustas y muy probadas.

Our first release, in march 2021 was the game, Ambon: Burning Sun & Little Seagulls, the first of a series called "Snafu Small Battles". Ambon is a two player wargame designed by Marc Figueras, that simulates the battle that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas, and in which a Japanese force composed of the 228th Regiment of the 38th Division of the IJA and the 1st Kure Special Naval Landing Force occupied the island against a force composed of the Dutch Molukken Brigade and the Australian "Gull Force". The aim of the Japanese player is to conquer as soon as possible the three main key locations in Ambon as well as some secondary key locations. The sooner the Japanese conquers these locations, the more victory points he will receive. So, for the Japanese it's a race against the clock, while the Allied player must slow down the Japanese advance without suffering too many losses.

The game map and counters for Ambon have been designed by Nils Johansson, a gorgeous work, trying to really innovate in the field of wargaming maps. 


Final Art Cover Version  Game components (with player aids)   


You can read more details on the game in this article by The Player's AidInterview with Marc Figueras (SNAFU design).

The Snafu Small Battles #2, released in october 2021, ''Santander '37'', a reimplementation of Javier Romero's Corpo Truppe Volontarie: Santander 1937. The reimplementation is not ust a graphical revamp, several rules have been rewritten to make the game more simple (for example, victory points and republican morale are now unified, the basque surrender is more variable, the Reinosa Factory has more effects, and some other improvements).

 Santander 37 cover (SNAFU Edition)  Santander 37 map

This Snafu Small Battles #2 is also a great job of Nils Johansson as graphical designer, and his approach to the game design brings the players to the mood of 1937.

You can read more details on the game in this article by The Player's Aid : Interview with Javier Romero Designer of Santander ’37 from SNAFU Design

Snafu Small Battles #3 ''Equatorial Clash'', released in june 2022, is a simulation of the Perú-Ecuador war of 1941. This small war was the most important clash in the long series of wars, skirmishes and border conflicts between these two countries for the regions that both considered rightfully theirs. The overall border conflict began right after the independence from Spain in 1822 and lasted until 1998, with the signature of a definitive peace and border delimitation set of accords. In 1941, although there were combats at many border points, the main operations took place near the coast, in the axis from Tumbes in Perú to Machala in Ecuador, so the game is centered around these combats. Operations lasted almost a month, from July 5 to July 31, when a cease-fire was signed, and although there were also small clashes afterwards, until January 1942, the game, again, is centered around those weeks of July.

 

En preparación tenemos :

  • un gran tactico sobre algunas batallas de la Guerra de Independencia de Ecuador.
  • un táctico sobre los combates por el aeródromo de Maleme, en Creta en 1941 : 12 hours at Maleme. 
  • un operacional sobre la Guerra de los 30 días en Oriente.
  • un solitario sobre la caida de Euzkadi en la GCE : Bizkaia'37
  • un solitario sobre el cruce del Ebro en la GCE : The Crossing
  • un juego para 2 jugadores sobre las campañas aéreas sobre Malta en 1941-1942 : Nothing Left To bomb

Molt Soroll per Un Rei. Publicado en dicembre de 2021. Solo disponible en catalán (y en euskera).

mapPortada

Molt Soroll per a un Rei is a game to be played solitaire in wich the player take the role of King Peter the Great. The game is based on the well-known States of Siege mechanism created by Darin A. Leviloff. The game has been designed by Marc Figueras and María Pitarque and developed by Oscar Oliver. The graphic design is an original idea by Jordi Roca, with the finishing touch by Mireia Girbau, who is the illustrator on the cover. This game will be available only in Catalan and Euskera at the moment.