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Operation Merkur

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Operation Merkur is a TSWW mini-game which deals with the Axis invasion of Crete.

Colonel's Edition in Ziplock with all components printed.

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67,26 €

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Category Classic wargame
Sub Category WWII
Mechanics Hex-and-Counter
Ages 14+
Max Players 2
Play Mode Competitive
Play Time A lifetime
Designer John Bannerman
Game Scale Operational

Operation Merkur is the new TSWW mini-game which deals with the Axis invasion of Crete, using a cut down set of rules, half month and 5 day turns. as well as including for the first time a competitive play rule using optional units to tailor force structures.

The Colonel’s Edition of the game ships with:

1 x nice pretty cover (see above)

1 x 18″ x 26″ (approx.) game map, updated and amended to use all new information we have gathered.

1 x 280 playing piece counter sheet with all the combat units you really need to invade or defend Crete.  The sheet also includes a couple of counters missing or incorrectly printed in Mare Nostrum title, so if you REALLY must have a P108B in the counter mix, this is the way to get it!

2 x D10 Dice (one nice and blue, one nice and red)

1 x Rules Booklet (cut down from the state of the art Singapore! Rules)

1 x Order of Battle Booklet

1 x Game Charts

1 x UIC with updates to reflect new units in this game

The main 2 week counters are bang up to date and are useable in Balkan Fury or Mare Nostrum if you prefer these new ones!

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