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Korea: Fire and Ice

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Korea: Fire and Ice is the first game in a new system called Operational Scale System, and covers the first year of the Korean War.

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74,95 € tax incl.

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Category Classic wargame
Mechanics Hex-and-Counter
Ages 14+
Max Players 4
Play Mode Team vs Team
Play Time A full day
Designer Adam Starkweather
Game Scale Operational
Game Scale - Time 1 week per turn
Game Scale - Unit Divisions
Game Scale - Map 7 miles per hex

Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.

Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this.
The grand campaign game covers the first year of the war.

Note that units have no combat factors, just NATO symbols and combat if not CRT based but a high-roll, with a lot of DRM that takes into account terrain and troop quality among others.

Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory – but as you advance, you’ll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy – for both support and invasions.

There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all.

Complexity: 6 out of 10
Solitaire Suitability: 8 out of 10
Time Scale: 1 week per turn
Map Scale: 7 miles a hex
Players: 1-4
Playing Time: 2-60 hours
Designer: Adam Starkweather
Artist: Ilya Kudryashov

Components:
One 48 page rulebook
One 24 page scenario book
Three 22” by 34” maps
Five Displays and Charts
Two 9/16ths Countersheets
4 Dice
Game Box

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