Tinian: The Forgotten Battle Veure més gran

Tinian: The Forgotten Battle

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Tinian: The Forgotten Battle és el tercer volum de la sèrie de les Campanyes de les Marianes, i és una introducció perfecta al Company Scale System (CSS) d'Adam Starkweather.

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Categoria Wargame clàssic
Subcategoria SGM
Mecànica Fitxes i Hexàgons
Edat 14+
Màxim de Jugadors 2
Estil de joc Competitiu
Temps de joc Un cap de setmana
Dissenyador Adam Starkweather
Artist Antonio Pinar
Escala del Joc Gran Tàctic
Escala de Joc - Unitats Companyies

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle.

And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: 
"In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II."

Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games.

‘Jig-Day’ A short, single day scenario covering the initial American Landings

‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the
island down as far as Mount Lasso.

‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final
subjugation of the island.

Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender

Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to.

Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules

Includes rules for:
Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams,
Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals.
There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans.

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